I
love being a PC gamer. I have a machine that’s able to play games from both the
past and present – unlike consoles which systematically try to erase its
history so they can poorly recycle ideas from ten years go. For example: the Assassin’s Creed Multiplayer, whilst
solid, is basically The Ship but
without the cartoonish charm.
"Care for a side-order of DEATH?" |
Sounds
simple enough? Well, you also have to manage The Sims-style ‘needs.’ If you go too long without eating, your hunger
meter will fill up, and if you let it get full then you’ll die of starvation.
There are also meters for conversation, entertainment, sleep, hygiene, and even
urinating. This means that in-between murders you’ll need to use the ship’s
facilities – all whilst looking over your shoulder for someone waiting to
impale you on an umbrella. It also means that you can kill people whilst their
going to the toilet. (Anyone who has played a Hitman game knows that the toilet is by far the best place to get a
murder done.)
If
you successfully kill your target, you’re given a cash-reward that varies on
the weapon you used to murder him/her. The weapon that has been used the least
by anyone on the ship is the most valuable, whilst a weapon just used becomes
almost worthless – so you can’t just pick up a tommy gun and go crazy.
The
game varies slightly depending on which mode you’re playing. The standard
‘hunt’ mode is done in rounds, meaning you are given a time-limit to kill your
quarry and if your successful then there is still time remaining for your
hunter to find you. ‘Elimination’ has no time-limit, and ends once everyone
else is dead. ‘Deathmatch’ is where you have no assigned quarry and thus must
just kill everyone you meet within the time-limit – all whilst still avoiding
security and maintaining your ‘needs.’
YES! I beat a whole server....of robots! |
The
winner of all these modes is the person who’s earned the most money. You lose
money when you die, when you get caught, and if you kill someone who’s not your quarry - so you can't just murder eveyone you meet (unless it's deathmatch, then it's on). You also need money to
buy meals and pay for your medical-care if you’re injured.
I
mention all this to demonstrate just how well-balanced, challenging, and fun
the game is. Single-player games are all about an escalating difficulty-curve in
combination with the gaining of skills. Multiplayer games are about keeping the
balance. An online game will be reliably terrible if it’s possible to master
the game and slaughter everyone on the server.
When
you purchase the game, you actually get three games. You get a single player
game, a multiplayer game, and a tutorial. Why these can’t just be lumped into one
game is mystifying, but The Ship is
sadly diminished somewhat by the fact that the rights to this game are split
between two companies, meaning the people maintaining this game are limited by
what they can do. For example, there is a glitch that makes it so you can’t
actually play The Ship online unless
you go on Steam and go to “View > Servers > The Ship.” Bought the retail
copy of the game? Then ha ha ha!
Lesson Learnt: Guns make people make-out with doorframes....and die. |
The
single player is surprisingly well voice acted (the few characters you meet
really come alive) but unspectacular. It’s really just an extended tutorial,
but if that’s it’s intent then well done. It teaches you how to stalk and kill
someone, how to pace the rate of killings so there’s still time to grab
something to eat whilst murdering people, how disguises work, and how to use
guns effectively.
The
multiplayer is where it’s at. Anyone who’s ever been on a cruise knows it’s the
most boring place on earth, destined to drive you made as your stuck on a
floating bit of metal with a bunch of people you absolutely despise – to the
point your happy to shut yourself in your tiny cabin with no food just so you
never have to look upon another human again. So being able to kill them is hugely
appreciated. And it’s incredibly civilised murder: you can be sipping coffee at
the bar with classical music blaring from the radio, and in the background you
can hear the distant sound of gunfire. The Deathmatch mode is possibly the most
civilised yet manic Deathmatch in gaming history, as large groups of people
hack each-other to death with croquet mallets before all hiding their weapons
and whistling loudly when they reach a security camera.
The
bizarre mix of modern day aesthetic and Agathe Christie murder mystery has a
charm to it, and the cartoon-style graphics have aged fairly well. Not to
mention that because this game runs on the Source engine, it’s still perfectly
stable. Detonating a wallet-bomb and watching ragdolls fly about the room
carries the same visceral joy that using the crossbow in Half Life 2 did. Whilst there aren’t that many multiplayer maps,
the maps are exceptionally detailed and filled with nooks and crannies and
secret hideouts and ways to ‘accidentally’ kill people like shutting them in a
freezer or dropping a lifeboat on them.
Also, maybe it's because I'm in the middle of work and summer refuses to hurry up and arrive already - but there's something strangely leisurely about strolling around a cruise-ship armed with deadly weapons. The soothing sound of the sea and the pleasant squark of seagulls is a relaxing ambience to murder most foul.
What's more addictive? Murder or Coffee? |
Also, maybe it's because I'm in the middle of work and summer refuses to hurry up and arrive already - but there's something strangely leisurely about strolling around a cruise-ship armed with deadly weapons. The soothing sound of the sea and the pleasant squark of seagulls is a relaxing ambience to murder most foul.
Of
course, since this is a Source-game, it’s time for our favourite
emergent-gaming pastime: Trying to navigate your way through narrow corridors
filled with solid humans who won’t get
out of the way. There is a ‘push’ option, where you can push people out of
your way, but it only works when it feels like it.
MOVE OUT OF THE SODDING WAY!! |
Also,
whilst the A.I is so good you can play both online and offline and not notice
the different between bots and humans – there are some strange exploits. For
example: security cameras, guards, and other passengers only arrest you when
you produce a weapon. They don’t arrest you for shooting someone just out of
sight, or when someone else shoots you from just across the room. But, the game
is so balanced that if you grab a Winchester rifle and use the exploit, you won’t
end up earning much money.
I’m
prepared to say that along with Team
Fortress 2, this is the most well-balanced and fun multiplayer game ever
devised. You won’t get shot by 13-year olds who got this game and only this
game for Christmas. The gameplay is varied and
rewarding – and you don’t even need to play it with real people since the bots
work fine.
Oh,
and did I mention that the game frequently goes for £0.70 on Bundlestars.com?
BUY IT….then play it, obviously.