Monday, 28 March 2016
REVIEW: 'No More Heroes'
2007 was such a landmark year for gaming. Not necessarily the best, but it was a year when gaming really felt like it had broken through as the brand new art-form of the now. A new console generation had kicked off, and it kicked off with some great games. In particular: it was the year of the Wii.
Labels:
2000,
third person,
Triple A,
Wii
Monday, 21 March 2016
REVIEW: 'Shadow Of Mordor'
Despite being completely mad about fantasy as a child...I never really got into Lord Of The Rings. It's filled with empty characters and Tolkien was such a raging Bible-basher. A man obsessed with a binary good vs evil conflict, with absolutely no attachment to the endeavour of man. I know some people complain about how the movies made Gimli into a drunken idiot, Legolas's fighting ability is ridiculous, and every scene with Frodo and Sam made me scream: "KISS HIM YOU FOOL!!" But at least it gave these characters traits. At least it gave these people something.
Labels:
2010,
Monolith,
open world,
PC,
PS4,
review,
third person,
Triple A
Monday, 14 March 2016
This Is Not A Review
I don't have a review for you. Sorry. I just haven't had the time or energy to play anything this week. No new releases are out except for Far Cry: Primal, which I refuse to play because it's not 'new.' The Far Cry series has become just like Assassin's Creed, which in turn has become like Call Of Duty...which in turn has become like FIFA. One new game released every year, each game introduces some new gimmick, but fundamentally it's exactly the same experience. Same cake, different icing. I was done with Assassin's Creed a long time ago. Now I'm done with Far Cry. Nice job Ubisoft.
Monday, 7 March 2016
REVIEW: 'SuperHOT'
Remember when I reviewed a prototype version of SuperHOT, an FPS where TIME ONLY MOVES WHEN YOU DO? I said it had the potential to be the next best thing, and presented a unique mechanic that just needed some firm context and a bit more content then we could've had a really great game on our hands.
Monday, 29 February 2016
REVIEW: 'Call Of Duty 4: Modern Warfare'
I've said some nasty things about Call Of Duty in the past. In my review of the Black Ops 3 Beta, I called the franchise "brain-corrupting filth" only redeemed by a mindless multi-player mode that's since become surpassed by every other multi-player game ever made. I've described this series as the lowest standard in gaming, and propagandistic filth.
Labels:
2000,
Call Of Duty,
first person,
FPS,
PC,
review,
shooter,
Triple A
Monday, 22 February 2016
REVIEW: 'Firewatch'
I loved reviewing XCOM 2 last week. I've reviewed nothing but either independent or pseudo-independent games throughout the whole of 2016, and you have no idea how satisfying it was returning to a game that had actual gameplay - where you were faced with a scenario and the scenario was completely altered by your choices. It was an organic experience, not a 'walk over here'-em-up.
Labels:
2010,
first person,
indie,
PC,
review
Sunday, 14 February 2016
REVIEW: 'XCOM 2'
It's so rare to see a genuine turn based strategy game these days, where you actually need to use tactics to conquer your foes instead of reflexes. All other games still have you battle in real-time whilst having to battle with a massive interface. Even Undertale's combat was just a mini-game that got old very quickly rather than a head-to-head battle of minds. I've said this before, but turn-based games should ideally be like Chess...except with explosions.
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